TMNT City Fall & Change is Constant Kickstarter team Q&A

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Credit: IDW Publishing

If you could go back and redo any part of this project, what would it be?

Lansdown: Nothing that we haven’t already gone back and redone, to be honest. Pete and I have revisited every decision made multiple times to be sure the game stays true to the comics and offers a variety of play between competitive and cooperative modes.

There may be things I wish we could add here and there, but are just not possible while keeping the game’s contents to a reasonable and affordable level. That sadly is part of the process, but at the end of the day, I am very happy with where the game is.

Walsh: Dan lies, being homebrewers at heart we spent a lot of time making awesome looking templates and playtest materials, time allocation was something we learned along the way.

Lansdown: Haha, well “lies” is a strong word. Even those early months of design development came in handy down the road when working with IDW’s graphics team on the game’s new look. That being said If I could have had a peek at the future and where we ended up months later, I would have spent much less time worrying about how things looked, in the beta stage. But being an artist, you have to work in the way that suits you best.

Which artists worked on this board game?

We have a killer team of artists working with us on this project:

Tony Vargas, Sajad Shah, Ozzy Fernandez, Robert Adkins, Jay Fotos, Stan Sakai, Chris Johnson, and Sophie Campbell.