3 ways Marvel’s Spider-Man sequel can improve upon the original game

Marvel's Spider-Man. Image courtesy Sony Interactive Entertainment, PlayStation, and Insomniac Games
Marvel's Spider-Man. Image courtesy Sony Interactive Entertainment, PlayStation, and Insomniac Games /
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Marvel’s Spider-Man. Image courtesy Sony Interactive Entertainment, PlayStation, and Insomniac Games
Marvel’s Spider-Man. Image courtesy Sony Interactive Entertainment, PlayStation, and Insomniac Games /

Take advantage of the power of the PS5

Finally, Marvel’s Spider-Man Sequel should take full advantage of the power of the PS5. While it’s true a remaster of the original game launched back in 2022, Marvel’s Spider-Man was designed around the old architecture of the PS4. So while the framerate, resolution, and loading times were improved for new-generation consoles in the remaster, that’s pretty much where all changes end. Sure, things like haptic feedback and raytracing were added as well, but let’s face it: they aren’t huge design leaps. However, things could be different this time around.

Let’s take a look at Insomniac’s latest game for the PS5: Ratchet and Clack: Rift Apart. In it, the main characters used dimensional rifts to instantly travel between completely different worlds. This is an amazing mechanic that could very well be used in the web slinger’s new video game as well. Let’s say a certain spotted supervillain that could open portals made an appearance in Marvel’s Spider-Man for PS5. This could allow players to go from one point in the city to another with no loading times involved. Insomniac could use this to create interesting set pieces and boss fights that would have not been possible with the PS4. Besides, It would also be nice to capitalize on the Spot’s fame now that he will be the main antagonist in Spider-Man: Across the Spider-Verse.

Buildings could also be explorable on the inside without the need for a loading screen too. Just imagine you are fighting Venom, and the supervillain throws you against a window. The glass breaks and the fight seamlessly continues inside the building. This mechanic could be implemented dynamically at any point in the game and without the need for a planned set piece. The game could also make use of a new A.I. that controls Peter Parker’s Spider-Man if you are playing as Miles Morales, or vice-versa. Dynamic weather could also be introduced, and a day and night system as well (which was missing from the original game).

While Marvel’s Spider-Man for PS4 was an amazing game, the sequel could improve upon it in many different ways. Let’s hope it’s not too long before Insomniac breaks the silence on what they have in store for the sequel that’s set to release in the Fall of 2023. Are you excited about it? Let us know in the comments below, and stick around Bam! Smack! Pow! for more news on our friendly neighborhood Spider-Man.

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