Pitor gets a time travel origin, sort of, in Wyrd No. 3

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Wyrd keeps it weird in the latest issue.

Stories about unusual happenings and the people who investigate them have always captured the imaginations of readers everywhere, from The X-Files to HellboyConstantine to Ghostbusters. Dark Horse Comics tackles that concept brilliantly with Wyrd, a tale about a guy who can’t die and handles cases too strange for the general public to know about. Written by Curt Pires, illustrated by Antonio Fuso, colored by Stefano Simeone and lettered by Micah Myers, Wyrd highlights the creepy and the unknown, the terrible and the unbelievable, all from the viewpoint of a seemingly immortal man who drowns his own troubles in liquor and drugs, with gritty and piercing artwork and a plot that tells us just enough to keep coming back.

Dark Horse Comics

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Some kind of origin story is told in the pages of Wyrd

In the last issue, Pitor Wyrd killed some politicians practicing dark magic, we learned that he had a wife during WWII, and we saw that in the near future he still can’t die, as evidenced by his surviving a self-inflicted gunshot wound to the head. This issue starts out with the hijacking of an Iron Man-like suit from the American military, which is used to murder a couple dozen people in California. The killer sends a message via smartphone, requesting a meeting with Wyrd, who is woken up from yet another drug-fueled binge to deal with whatever horrendous problems the government throws at him. The two meet, and Wyrd is violently beaten, his bones shattering in a nifty couple of panels. But he heals (we’re still not sure how he can recover from such trauma) and there is a conversation.

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Wyrd is connected to time travel and Bigfoot, somehow

The bad guy with the messed up face and the Tony Stark style implies that Wyrd can’t remember his own past, and that his employers keep him in money and drugs so that he won’t question that past. Wyrd has a flashback involving his WWII wife and a “temporal engine,” which means time travel, which is always a handy plot device. And there’s an accident involving the engine and some biological matter, which sounds a bit like The Fly. Upon coming out of his flashback, the bad guy uses the stolen suit to teleport Wyrd and himself into what appears to be outer space, complete with pretty colors and giant centipedes. The bad dude expresses remorse and then blows his head off with the suit, while opening a portal for Wyrd to return to Earth. Wyrd tells his boss that he quits, goes home, ties a cinderblock to his leg and drowns himself in his pool.

Next. A war of words occurs in House of Whispers No. 9!. dark

The final pages depict a man hunting a Sasquatch-like beast, with narration and panels implying that the man has been hunting the monster since he was a child. As an adult, he is ambushed and presumably killed by the creature. But the final scene shows him as a child, crying, unable to take the shot, as the Bigfoot-thing walks away from him. There doesn’t seem to be a connection to Wyrd’s tale, but there’s still one more issue to make things clear. Between the outright strangeness of the stories being told and the powerful art used to tell them, this issue rates a 9/10; highly recommended. Let us know what you thought in the comments section below.