Enter Dungeons and Dragons in The Terrifics No. 16

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Can The Terrifics Win a Battle with God?

For those of us that are old enough to remember the old coin-op arcades, you may remember going and playing Gauntlet with your friends. You’d battle the trolls and other evil creatures that you would encounter on your quest and have a raucous sense of adventure for a few quarters.

Well, in issue 16 of The Terrifics, the team is up against just that, except they are taking on God. At least that’s what Plastic Man thinks.

Plastic Man is having a crisis of faith after realizing that everything that’s been happening to them is just another of the Ten Plagues of Egypt. He goes on and on about a nun from his youth giving him candy for memorizing parts of the Bible and how this is all his fault.

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That’s when things take an odd turn, right down a dungeon hallway into Dungeons and Dragons.

The team comes upon a couple of Fly People who are trying to sell them weapons and armor for the task at hand. Sounds like any game you may have played on any number of consoles back in 1989

This is where things start to get a little weird with this book. There was some speculation on how the book would fair once Jeff Lemire left the title and, for the most part, the title has held onto what it was at the start, DC’s attempt at The Fantastic Four.

Right down to Metamorpho’s catchphrases resembling those of Ben Grimm’s, this title has kind of become what it needed to stay away from. A cheap carbon copy. It was always implied that DC was doing this to corner the market since The Fantastic Four wasn’t in publication but, now that Marvel’s First Family has returned and is doing so with gusto, there doesn’t seem to be a place in the world for The Terrifics.

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What started out as something hip, clever and satirically poignant, has become kind of stale and un-needed. The book is passable, but it’s nothing that’s going to make the grade in the long run.