Everything we learned from Marvel’s Spider-Man 2 previews

Marvel's Spider-Man. Image courtesy Sony Interactive Entertainment, PlayStation, and Insomniac Games
Marvel's Spider-Man. Image courtesy Sony Interactive Entertainment, PlayStation, and Insomniac Games /
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Insomniac Games and Sony held a media event where guests had a hands-on demo of the highly anticipated Marvel’s Spider-Man 2. So it’s time to round up everything we learned from the game’s preview!

We’re just a month away from finally getting our hands on Marvel’s Spider-Man 2 for PS5, and that means we’re getting a better idea of what to expect when the game finally hits shelves. This time, new details on Insomiac’s next big project were revealed due to a hands-on preview event held in Los Angeles, California. Guests who were invited got to play around 2 to 3 hours of the game and their impressions were posted online for everyone to see.

First and foremost, Marvel’s Spider-Man 2 has overwhelmingly positive reactions. Many people are saying it will be the standard to which superhero games will be held from now onwards. Even when there were a few negative details highlighted (which we’ll get into in a moment), the general consensus seems to be that it improves upon every aspect of Marvel’s Spider-Man for PS4 and Marvel’s Spider-Man: Miles Morales.

Aside from the amazing first impressions, we also got to learn many new details that range from the game’s performance options to getting a glimpse at the Lizard’s boss fight. So without further ado, let’s go over everything we learned from Marvel’s Spider-Man 2 previews!

There could be an open multiverse

Let’s kick things off with some rather surprising news. It appears one of the many game’s sidequests will involve collecting bots from different Spider-People across the multiverse. Let’s not forget that Insomniac’s Peter Parker already appeared in Spider-Man: Across the Spider-Verse, so there’s precedence to him traveling through the multiverse. Maybe Insomniac will explore this storyline more in-depth throughout the events of the game.


All graphical modes will feature ray-tracing

With the current generation of consoles, it’s common to hear there are two graphical modes for almost every AAA video game: performance mode and fidelity mode. Usually, the latter will offer 4K resolution with ray-tracing while the game runs at 30 frames per second. On the flip side, the performance mode will offer lower resolution and no ray-tracing with the advantage of running at 60 steady fps.

However, it seems Marvel’s Spider-Man 2 will fully use the capabilities of the PS5 to deliver ray-tracing on both the graphical mode and the fidelity mode: