Jessica and Cyborg don’t trust Starfire or Azrael in Justice League Odyssey No. 10
By Scott Brown
The Justice League Odyssey is now on the quest to gather the pieces of Sepulkore for Darkseid, thus potentially saving some parts of the universe from the Source Wall’s destruction. Spoilers for Justice League Odyssey No. 10 follow.
With Jessica not being able to charge her ring within the confines of The Ghost Sector, the Justice League Odyssey are down arguably their most powerful team member. This doesn’t deter Jessica from doing her part though, as she and Azrael go out hunting for the pieces of Sepulkore together, while Starfire and Cybord do the same.
Jessica and Azrael are nearing one of these relics before they are again attacked by creatures taken over by Braniac to stop Darkseid from ever retrieving Sepulkore. Azrael and Jessica are able to defeat them, with Jessica not using her ring, but rather a gun, but she isn’t able to go the entire fight without expending just the tiniest portion of her ring’s charge. Once Jessica and Azrael retrieve the artifact though, Jessica confronts Azrael about not taking his mask for some time, thus causing him to use his newfound powers accidentally on her, causing her to rightfully become even more frustrated with him.
As for Starfire and Cyborg, they’re in the same boat as Jessica and Azrael except ,these two are fighting supernatural entities dedicated to destroying New Gods such as Darkseid, the Eskaton. The two manage to defeat them thanks to Starfire dwelling into her newfound power reserves, which worries Cyborg, but not enough to stop himself from grabbing the artifact and rendezvousing with Jessica and Azrael.
Image by DC Comics/Art by Daniel Sampere
When the four are back together, Cyborg and Jessica go off by themselves, still unsure whether to trust that Darkseid doesn’t have full control over Azrael and Starfire. Because they don’t have complete proof, they decide to hope that he doesn’t before going to meet with him, delivering the artifacts of Sepulkore.
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Justice League Odyssey has been one of the most frustrating books to be reading in the past couple of months. There have been so many behind the scene problems, like artists and writers constantly changing, that it’s been hard to get invested in the story because it feels like the story is always changing where its heading and changing where the endgame is at. Luckily, with this issue, we get to the point to where the endgame is obvious; the problem is the execution isn’t that good.
A good portion of this issue feels like a “clip show” recap for events that we didn’t really need to see because we got the idea from the action on the page earlier in the issue. There are solid ideas in here that simply aren’t explored to their full potential which is sad and really frustrating. Here’s hoping that they’ll be explored more going forward.
5.5/10
Justice League Odyssey stumbles in its tenth issue, but here’s hoping with a clear endgame and some interesting ideas set-up, it can regain its footing.